AI Insights · Timothy · October 2024
Top 5 Disney Games Apps Performance on Unified Platform in Belgium Q3 2024
Explore the performance trends of the top Disney games in Belgium during Q3 2024, including downloads, revenue, and active users on a unified platform.
In the third quarter of 2024, the top Disney games in Belgium showed varied performance trends across downloads, revenue, and active users on a unified platform, as reported by Sensor Tower.
Disney Speedstorm by Gameloft started strong with a peak of around 18K downloads in early July, but gradually decreased to approximately 675 by the end of September. The game's revenue also saw an initial high of nearly $933 in late July, tapering off to around $360 towards the end of the quarter. Weekly active users followed a similar downward trajectory, starting at approximately 13.8K and ending the quarter at about 2.6K.
Star Wars: Hunters™ from Zynga Inc. maintained a relatively stable revenue stream, peaking at about $787 in early August before settling at around $588 by the end of September. The downloads fluctuated with a high point of 1.5K in early August, closing the quarter with approximately 553 downloads. Active users saw a modest increase, rising from around 3.1K to 2.7K throughout the quarter.
Disney Frozen Royal Castle by Budge Studios experienced consistent revenue growth, reaching around $135 in early September before slightly declining to $95 by the end of the quarter. Downloads saw an initial peak of about 1.2K in late July, decreasing to around 354 by the end of September. Weekly active users remained relatively steady, averaging around 4.5K throughout the quarter.
Disney Coloring World from StoryToys Limited saw fluctuating revenue, with notable peaks of approximately $456 in late August and $294 at the end of September. Downloads remained stable, with a slight increase towards the end of the quarter, reaching around 657. Active users hovered around the 800-900 range, ending the quarter with approximately 873.
Marvel Contest of Champions by Kabam Games, Inc. demonstrated a robust revenue performance, starting with a remarkable $14.9K in early July and stabilizing around $3.3K by the end of September. Downloads varied throughout the quarter, peaking at around 993 in early September before ending with approximately 368. Active user counts were relatively stable, averaging around 3K throughout the quarter.
For more detailed insights and analysis, please refer to Sensor Tower's comprehensive reports.